I'm a computer engineer working at the seam between interface and motion. I care about the small things — easing curves, the weight of a hover, the half-second before content lands — because that's where a site stops feeling like a document and starts feeling alive.
Most of my work lives in the browser: real-time graphics, scroll-driven narrative, and interfaces that hold up under both a designer's eye and a performance profiler.
When I'm not shipping client work I'm usually deep in a Three.js experiment, a shader sketch, or refactoring my own portfolio for the fifth time this quarter.